Gate, Ghost, Cultist -> Woods
Doom: 6+1=7
Martial Law in Innsmouth!
Innsmouth, unlike the other cities in Arkham Horror, is
completely under the control of the forces of the mythos.
As such, the investigators are at great risk in the town.
When at least half of the Ancient One’s doom track is full,
martial law is declared in Innsmouth for the rest of the
game. Once this happens, investigators can no longer move
about Innsmouth with impunity. Instead, each time an
investigator ends his movement on an Innsmouth location
or street area, he must check to see if it has an awareness
modifier below it (i.e. anything other than a dash). If
so, the investigator must pass an Evade check using that
modifier or be arrested and sent to Innsmouth Jail.