Non guarantee that this list is complete but it should cover most of it. General:
Knocked down Ballplayer:
Roll for armor and injury before Ball scatters.
Apothecary:
May also heal KO´d player. Player stays prone on field.
Kick-Off Table:
Get The Ref:
Each team receives 1 additional Bribe to use during this game.
Riot:
If receiving team´s turn marker is on turn 7 each turn marker is moved back one square.
If receiving team´s turn marker is on turn 0 each turn marker is moved foreward one square
Else, Roll 1D6. On 1-3 both turn markers are moved forward one square.
On 4-6 both turn markers are moved back one square.
Inducements:
Bribe:
Cost for Goblins: 50.000 gps. For all others 100.000 gps.
Skills:
Skills may only be taken once per player.
Animosity:
On Hand-Off or Pass to a player of different race roll 1D6. On 1 player refuses to hand-off/pass.
But may still hand-off/pass to player of same race.
Blood Lust:
On failed Blood Lust roll player does not lose declared action. May move instead of Block action.
May pass, hand-off or score after feeding successfully. Casualty on Thrall is only Badly Hurt.
Bombardier:
May use Hail Mary Pass.
Decay:
A successful Regeneration roll will heal both results.
Diving Catch:
+1 to any catch roll from an accurate pass targeted to his square.
On failed catch ball bounces from player´s square.
Dump-Off:
Can be Pass Blocked
Horns:
Always adds +1 ST on a Blitz even if not moved before Block.
Pass Block
May not be used for thrown bombs
Must reach a legal destination square.
May be used against Dum Off passes.
Safe Throw:
If player fumbles a pass on any roll other than a natural 1 then he keeps hold of the ball.
Shadowing:
Dodging player rolls 2D6 + own movement – Shadowing players movement.
On 7 or less shadowing player successfully follows dodging player.
Stab:
On successful Stab roll for Injury, ignore all modifiers -including Niggling injuries.
Stunty:
As usual but armor roll of 9 = Badly Hurt.
Tentacles:
Dodging player rolls 2D6 + own strength – Tentacle players strength.
On 5 or less the dodging player is held firm and his action ends.
Teams:
Dwarf Team:
Death Roler: + Loner Skill.
Re-Roll: Cost: 50.000 gps.
Goblin Team:
Bombardier: Delete No Hands
Looney: Delete No Hands
Pogoer: Delete Dirty Player, Secret Weapon. Cost: 70.000 gps.
Halfling Team:
Treeman: Delete Loner
Khemri Team:
Skeletons: + Thick Skull. Cost: 40.000 gps.
Tomb Guardians: 4 5 1 9, Decay, Regeneration. Cost: 100.000 gps. (Replace Mummies)
Skaven Team:
Rat Ogre: Cost: 150.000 gps
Undead Team:
Skeletons: + Thick Skull. Cost: 40.000 gps.
Mummies: Cost: 120.000 gps.
Wood Elf Team:
Catcher: MA 8, + Sprint.