EXPERIENCE
The conclussion i have come to is that i absolutley love Khorne more than necro and probably more than norse!
Have three teams in FOL so far, the first one i had deleted as the name theme was my for a darkelf team that i had deleted to use as a khorne team. but i didnt enjoy the name on a khorne team so in the end, i ended up deleting it. But i got two active teams that doing really well!
Best Starting Roster for me is has been as discussed in another thread= BT - Herald x2 - Linos X7 - Bloodletter x1 - RR x2. which i use for all my teams! Dont like any of the other starting rosters. My goal is to get apoth after first game, then get one BL after another and then a 3RR or leader ASAP.
So far my personal result in total with the Khorne team is as follows: 28-5-11 (Spread over three teams, Fear of the Dark, Litany of Hate, Into the Jaws o Hell) which i think is really nice. My first team i had deleted before i took any statistics but it had 7 losses. And my 4 losses so far with my second team is against these teams.
game 2: DE..........1-0
game 3: Necro..... 1-0
game 5: Necro......2-1
game 13: CD....... 2-1
Same Chaos dwarf team i lost against i then won against in the following matchup, game 13 lost and 14 won =
2-1 win for him: with 1 KO no injuries on him. // with 3 KOs 7 injuries against me.
A 2-0 win for me: with 2KOs, 4 Injuries and 1 death on him! // with 3 KOs 1 injury against me,
maybe im a little sadistic but the death i casued was a STR5 blodge hobgoblin! MOohahaha
So it was really all about who could outbash the other person the fastest! with their killers/claw players really...
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TEAM ONE: Fear of the Dark 14-3-7. Total: 24 games played.
Bloodthirster: Dodge, BT, MB, Guard
So first lvlup was a normal roll went with MB to get the best out of the claw. next lvlup was a double so went with dodge, and then BT and lastly guard.
Experience:
Ok so dodge with BT on a juggernaut player made him insanly mobile. and he managed to get alot of SPP fast! tho when i did throw in a few blocks i noticed something that made me get a little of a bad feeling with this build. Only POW took down opponents and sadly it didnt always come up on blitzes (were he was most reliable) or on normal blocks were his reliablity got affecivly lowered. But with his mobility and guard i always got him placed besides enemy players were he gave assists either after a singel player blitz or after i charged into a pile of them in the mean while hopeing for a POW, as he didnt have tackle and block so both results were "only" pushes with a jugger/dodge BT. Another problem with the dodge BT he went down rather easy against STR 4-5 opponents becouse he lacked the block skill. And that really made me miss block as a first choise instead of dodge.
Perks: Insanely mobile monster able to blitz and then move to were hes wanted, downside= only POW did bring down opponents players, as both down is just a push and defender stumbles is just pushes without tackle. A blodge BT is also easier to take down compared to a block BT.
Heralds
Herald One: block, AGI +1, surehands, guard.
Ok so the Agi upgrade was god sent, and made the ballhandling, ball stealing and passing (either the lineos MVP5 to get 6SPP) a dream. but in the end for some reason, think its the easy access to dodge, i feel like the AGI upgrades should and would feel better on the BL's instead of the heralds. Heralds should be the main punchers after the BT and also the main Support players as they are a given guard-piece. But without a agi upgrade on any BL an agi on the herald is really really nice to have. makes ballhandling much easier to execute without risking to much usage on the RR.
Herald Two: block, MB, guard, tackle
This one didnt get anything special so went with what i see they being= the support and the secondary mainblitzers to the BT for when the BT gets stuck in the scrum or to cover the backfield or other flank for potential targets/ballcarriers/flankers. This build is really nice and i feel/think this will be the standard for leveling the herald.
Bloodletters
If i remember all of them as the team is deleted but i pretty sure i had 2 blodgers and 2 wrodges. got the MVPs from alot of games on them so they all lvled in the same speed.
Linemen general experiences and levelups
So linemen the workhorse and the main force of the Khorne Daemons. Well this one will be easy and i think up to each coach. but i feel block on all levelups. barring/minus the doubles were GUARD is a MUST and should not be overseen or ignored! as it will do wonder, becouse linemen and even the herald and BT will be stuck base to base with every opponent exept maybe a few to agile finess teams who will want to as usual move away from basecontact ASAP. but other than that giving guard all over the board is a must for khorne or they will be outbashed!.
The few coaches that play norse or amazons know that the only way to survive against the bash team is to either knockdown or knockaway everything in base contact for the opponent to raise up or move into base contact on their next turn. And use your blitzers/killers each turn on main targets.
Anyways doubles = guard or your insane! :P
but other than that block over the board. maybe a few wrestlers, but for my playstyle block suits better. second levelup ONE should be a leader. rest is up for grabs. Tackle, Dauntless then i havent had any higher players than lvl3 with any line-o so far. they tend to get niggling or stat injuries really fast becouse they cant decide not to followup on those few targets that you dont manage to bring down and becomes really easy targets for some AUCHY!

and apoth is saved for your heralds and for those really really important BL/BT when you cant risk that the regen roll fails. And really to be honest... Line-o's are cannon fodder in the end.
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TEAM TWO: Litany of Hate 11-2-4 Total: 17 games played.
Bloodthirster: block, MB, Tackle
So first lvlup was a normal roll went with MB then on this team nuffle took intresst. second roll double = block, third roll double = tackle
Ok here i got nuffled with skillups and wanted to make this BT to what i missed on the first one in "Fear of the Dark" team. I went for block so he became more reliable when he dont mainblitz, but rather use him on normal blocks with 2 dice instead of 3 dice on a blitz with a assist. But with block skill that makes only SKULLs to totaly fail the actions. So block felt like an ideal choice, both to take down opponents without block and also make the BT not go down to easily This mean i can use the herald killers/ball stealers for all the main blitzes and let the BT bind up opponents and also be more reliable on taking blocks and dashing out blocks.
Perks: More reliable with block, and not "forced" to be the main blitzer with juggernaut to be more of a reliablity. Also harder to take down.
Sidenote: Dont know why but it feels like he lvls much much more slowly as to his predecessor in the first team, hes at 32SPP after 17 games, with block and just got tackle, but main reason i think hes slower on SPP gain is that he isnt the main blitzer as he usualy gets stuck to 1-3 opponents to bind them up. and usualy i use him after other more "important" rolls and i also think (feel) that the other bloodthirster were more nuffle blessed with good injury rolls... but dont know its just a feeling but hes still much much slower in SPP gain and thats a fact in comparisson between the two teams.
Heralds
Herald One: block, AGI +1, surehands
Think that nuffle likes giving me AGI on my heralds this is the second herald out of total three that got agi +1 on the three diffrent teams i got, so far...

nuffle be praised!
Herald Two: block, MB, PO, tackle
So here i stared to experiment a little bit. as i got block on the BT i went for a "killer" build and in 17 games hes up on 52 SPP Dead : 2 Injured : 19 KO :ed: 8.
The killer build works out really nice, and as with berzerkers/wolves with frenzy the extra roll on frenzy gives a much bigger chance than other blitzers to get the POW & DEF.STUMBLES results that you so much want! conclusion heralds are a really good option for "killers" in khorne as they get STR access on normal rolls (sure BL also get it but we come to that in the next team) You can even build a killer faster if you want to with MB, PO, Tackle and take block further down the line. But its always nice having the block picked up early, as then the ball stealing herald can do his jobb when opponent leaves a opening or you punch trough for a hit on the ballcarrier. and then the killer can still do his jobb and be a little more reliable without the use of juggernaut (as its only on blitzes)
Bloodletters
LVL.4 blodge,guard
LVL.3 wrestle,dodge
LVL.2 MB
LVL.1 Newly bought
Im still really split about how to build the BLs i have tried a few diffrent builds and really havent decided were to go with them.
Tho the most successful so far is: blodge, guard monster! have come to love it. Hes really hard to bring down as in the about 50 Khorne games i have played they arent the main targets of the opponents with their killers instead they seem to focus on the heralds and the BT until those are gone the BLs kinda free to do their thing give guard were its needed.
Have also played around with wrestle,dodge which are really really good for getting the ball loose. Next skill goal for this kinda build is tackle and/or stripball on the next lvlups which is ideal. But as i have only managed to get him to lvl.3 not lvl.4 or 5 were he gets those skills im not fully sure on this, reason for this, is that i want to have my killers MB/Tackle/PO herald or the block/tackle BT do the blitzing each turn. but sure the moment the ballcarrier gets into a takedown moment the "best" armed piece should be doing the blitzing. atm it is my herald, but if i do managed to get a lvl.5 BL with wrestle,tackle, stripball it would be him i used if hes the closest to the BC.
Linemen General experiences
same builds as before
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TEAM THREE: Into the Jaws of Hell 3-0-0 Total: 3 games played.
Bloodthirster
Still havent gotten a leveup not as "lucky" with MVPs or Injuries as the other two teams as hes still at 0 SPP
Heralds
Still in progress, but first lvl up and only is AGI +1 on one of them.
Bloodletters
LVL.2 MB
LVL.1 Newly bought
Only 1 lvl has been gained and only got two BLs on the roster so far.
Plans for the builds is as follows two blodge,guard and two of them MB, PO, block or tackle as third skills.
Three games played all wins so far and without any block skills on my possitionals. two levelup lino's with normal rolls and block on both so far.
will update the experiences/levelups when the team evolves.
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Anyways these are the only losses so far with the second team Litany of hate, and as i said no statistics on the teams i lost to with the first team that had 7 losses!
Pretty solid statistics for me and my success with the khorne team and the frenzy all over the board (almost) and i really really do like the gameplay/style.
RE:Editing this text over and over to get it to become more easy to read! So stay with me!