# Home_Team_Listing

strName: Stormridge Griffons
strLogo: Dwarf_05
strLeitmotiv: Soaring High!
strBackground:
Dwarfs are ideal Blood Bowl players, being compact, tough, well-armoured and having a stubborn knack of refusing to die ! Most successful Dwarf teams work to the principle that if they can massacre all the other team's best players and wear down the rest, then there won't be anybody left to stop them scoring touchdowns !


# Away_Team_Listing

strName: SIBLEONS
strLogo: Neutre_09
strLeitmotiv: Да пребудет с нами удача!
strBackground:
В Холодной, заснеженной Сибири, игрокам  в Blood Bowl, чтобы не замерзнуть, приходится очень много двигаться, а чтобы устоять на обледенелом поле, нужно быть достаточно ловким. Именно в таких суровых условиях формируются быстрые и ловкие  игроки, а лучшие из них попадают в команду 'SIBLEONS'. И будьте уверены, эти сибирские львы готовы наброситься на любого соперника. Они-то знают как заставить понервничать любого тренера!


# SavedGameInfo

strName: Replay_2012-12-29_14-12-49
strSaveDate: 0
strVersion: 3.0.0.6
Championship_strTeamName: 0
strTeamLogo: 0
strAvailableRaces: 0
Story_strName: 0
Story_strContext: 0
Match_strSave:
<archive><StadiumVariant>1</StadiumVariant><uiMatchId>445135</uiMatchId><uiRandomCalls>235</uiRandomCalls><uiRandomSeed>-1900177068</uiRandomSeed><Home><eTeam>0</eTeam><ePlayerType>2</ePlayerType><bHasWizard>0</bHasWizard><uiSpectatorsboost>0</uiSpectatorsboost><uiNbBriberyOfReferee>1</uiNbBriberyOfReferee><uiNbApothecary>1</uiNbApothecary><uiNbBloodweiserBabe>0</uiNbBloodweiserBabe><iRerollModifer>0</iRerollModifer><bHalflingMasterChef>0</bHalflingMasterChef><bIgor>0</bIgor><vecPlayersInit><size>11</size><_0><Number>2</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_0><_1><Number>3</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_1><_2><Number>4</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_2><_3><Number>5</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_3><_4><Number>6</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_4><_5><Number>7</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_5><_6><Number>10</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_6><_7><Number>11</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_7><_8><Number>9</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_8><_9><Number>1</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_9><_10><Number>8</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_10></vecPlayersInit><vecExtraPlayersInit><size>0</size></vecExtraPlayersInit><uiNbDopedPlayers>0</uiNbDopedPlayers><uiPettyCashTotal>140000</uiPettyCashTotal><uiPettyCashBonus>140000</uiPettyCashBonus><uiPettyCashUsed>100000</uiPettyCashUsed></Home><Away><eTeam>1</eTeam><ePlayerType>0</ePlayerType><bHasWizard>0</bHasWizard><uiSpectatorsboost>0</uiSpectatorsboost><uiNbBriberyOfReferee>0</uiNbBriberyOfReferee><uiNbApothecary>1</uiNbApothecary><uiNbBloodweiserBabe>0</uiNbBloodweiserBabe><iRerollModifer>0</iRerollModifer><bHalflingMasterChef>0</bHalflingMasterChef><bIgor>0</bIgor><vecPlayersInit><size>12</size><_0><Number>1</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_0><_1><Number>7</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_1><_2><Number>10</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_2><_3><Number>11</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>1</iInjuryDiceModifier></_3><_4><Number>6</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_4><_5><Number>3</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_5><_6><Number>5</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_6><_7><Number>4</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_7><_8><Number>9</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_8><_9><Number>2</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_9><_10><Number>8</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_10><_11><Number>12</Number><afBuffCharacteristics>(0.,0.,0.,0.)</afBuffCharacteristics><afDebuffCharacteristics>(0.,0.,0.,0.)</afDebuffCharacteristics><iInjuryDiceModifier>0</iInjuryDiceModifier></_11></vecPlayersInit><vecExtraPlayersInit><size>0</size></vecExtraPlayersInit><uiNbDopedPlayers>0</uiNbDopedPlayers><uiPettyCashTotal>0</uiPettyCashTotal><uiPettyCashBonus>0</uiPettyCashBonus><uiPettyCashUsed>0</uiPettyCashUsed></Away><uiTurnDuration>200</uiTurnDuration></archive>


